nentari: (Default)

It's been a while, but I'm back with more from my Sims 2 Weirdville neighbourhood!

I promise I'll post the rules I created for this project (eventually). In the meantime, enjoy this post - and, if you've missed part 1, you can find it here.

Dare to be stupid. Click on this link. )
nentari: (dorks)

Yes, it's another Sims 2 storyline! A combination of personal life, computer issues and other random stuff (too many to list, really) have led to me discarding my other projects shortly before they began, for which I apologize. I think this is my first attempt at posting anything I've played in this laptop, and I hope this one will take off.

I'm taking a different approach here, as I'm going to focus on a playing style I've been toying with ever since the days of Percy Prettyface. It's sort of like a BACC, but without the many rules and money requirements, and you'll already have the subhoods and townies from the beginning. I'll see if I can work on posting a proper set of rules in the near future, but all you need to know for now is the following:
  • Your main hood is a nearly empty and isolated place, though it's a taxi journey away from the nearest shopping distric and downtown. Those who live in those more prosperous places will look down on the sims that moved into the main hood, as they're living in the "middle of nowhere" (though the shopping district can be almost as empty as the main hood, if you so wish).

  • You can start with a couple of community lots in the main hood, but they need to fit in with the aforementioned theme and/or backstory.

  • Other community lots can be added whenever a playable family achieves a certain milestone. For example, a cemetery can be added when the first playable dies, a gym can be added when a playable maximizes their body skill, etc.

In the case of Weirdville, the context is that it's a small area close to [tumblr.com profile] penig's hoods (Widespot, Bigg City and Land Grant University), which has attracted the attention of certain otherworldly investigators, who have become even more curious now that a human sim has decided to move in. We'll have to wait and see if others will follow.

Anyway, let's get down to business to defeat the Huns... errrrrr and begin our little adventure.

Dare to be stupid. Click on this link. )
nentari: (evil hugs)


Last time, I posted three updates of this legacy in a week, and promised I'd try to get a fourth one. Instead, it took me over a month to follow up on this, of which I apologize.
The explanation is very simple: I got sick. Because of this, not only was I too whoozy to sit in front of the computer, but I was also unable to get back to school for a week - and, as I've mentioned in the past, I'm taking a very intensive course on Java, and the intensity is such that missing a week of classes resulted in a snowball effect that made catching up increasingly difficult. I'm still struggling, but for the sake of my mental health I decided to take a break and play a bit of sims before my nose returns to the grindstone.
And wouldn't you know it, this particular session of sim-playing became very intense, as so much happened in the Gieke household. Brace yourselves.

Birthdays. So many birthdays. )
nentari: (Default)


What! A third Gieke update in a week?! Why, yes. I've been on holidays recently, hence why I'm being so productive with the sims. Once I get back to my course (which will be a week from tomorrow) I'll have to stick to only playing the Giekes on weekends, and posts will be sporadic once again.
I'm still working rather than relaxing, as I'm studying and doing extra work, but I'm using the sims as a well-deserved break here and there. Because of this, there's a chance another update or two might come later in the week - let's keep our fingers crossed, anyway.

ZZZZzzZzzzzZZZZ )
nentari: (Default)


Puppy at heart. )
nentari: (CSI: London)

Here's part 2 of the Gieke Legacy. I apologise for the lateness and for not being very big, but RL took over for a while.

Here be pictures. )
nentari: (Default)

Aaaand here's a new attempt at a legacy challenge! This is going to be a light attempt, just for a few laughs and for me to unwind when I return home for the weekend as I'm currently taking an intensive Java course in another town during the week. I'm focusing it around a premade Maxis sim, with other Maxis sims (namely the Pleasantview townies and Bluewater Village sims, all fixed and cleaned up by [tumblr.com profile] meetmetotheriver), [tumblr.com profile] penig's subhoods and their sims, some others generated in game that use my extensive folder of default and non-default face templates, and a handful of other people's creations I have some fondness for and which as a result I have turned into townies and downtownies. All will be credited whenever they show up, of course.

And for the record: when I decided to populate this neighbourhood, I went for different facial expressions in order to have unexpected and interesting results for Chester Gieke's descendants. It's not an uglacy or a prettacy - if I have to describe it in one word, it would probably be an "interestingacy". And yes, that's a real word, at least in this journal. Because Stone Cold I say so.

Anyway, on to the post.

Click here for Part 1. )
nentari: (dorks)

So here it is, my attempt to get back to posting about the sims, in a more subdued and smaller-scale manner. As I've said in my previous post, I'll be using a tweaked version of the set of rules for a Paranormal Challenge [livejournal.com profile] jens_sims has drafted so far, and I'll be posting small (and hopefully frequent) updates.

So let's get to it!

24 pictures under the cut. )
nentari: (Lily Cole: Venus)
After some failed attempts to start a new legacy challenge, mainly for lack of inspiration at posting about it because the sims fandom overall exhausts me nowadays, I've decided to give it a try and do something on a smaller scale, posting it only here at my DW (with a crosspost to my personal LJ as opposed to my sims one). Instead of a proper legacy with the rule of starting things on a large empty lot and seeing it grow (mostly because those lots start lagging after a while) I'm set everything in houses built in-game and have the family move from time to time to prevent glitches and the aforementioned lagging. Also, I'll be following a personalized version of the rules [livejournal.com profile] jens_sims is working on for a supernatural challenge, mainly because I want to do something a little bit more specific than just having a sim start a family and see it multiply.

For those of you who know how much I love Doctor Who, I should mention that the neighbourhood I created for this challenge is called Troughton Town. And because I also love Young Frankenstein, the founder for this challenge is called Abby Normal. Meet her here. )

As soon as I have enough for an update, I'll post it here. I'm going to avoid doing what I've always done when posting my sims stories (large, image-heavy posts, a first-person narrator, etc), as I feel that that's probably what's been causing my writer's block, and will instead have much smaller and (hopefully) regular updates where I'll just describe the events. If this experience works out, then I might start doing a proper challenge afterwards.
nentari: (Cheese 1 (John))
Some of you might have noticed my attempt to resurrect the Cheeses. Don't worry, I'm not going to stop this new version, as I'm looking forward to seeing where I can take them now. However, I interrupted my playing and updating of them for a considerable length of time, and I feel I've lost touch with the narrative voice I employ for this legacy. Until then, I'm going to be working on something else - and who knows, with time I might start alternating between the two.

For this upcoming new legacy, I decided to go for something a little bit more Maxis-flavoured. In other words, I discarded my mix of default face templates, and downloaded [livejournal.com profile] meetme2theriver's fixed version of Pleasantview. My only concession from using only sims with the Maxis face templates was replacing the Takemizu Village locals with slightly more Asian-looking sims. Oh, and since some of the uni townies were spawned with the alien face (which makes them look rather... interesting, to say the least), I went for [livejournal.com profile] lilacbloom's mod that turns PT7 (AKA the Caliente sisters' alien granddad) into the default PT.

As for the founder, I decided to pick a premade teen townie, age them up to young adult and start this legacy at uni. I discussed this idea with [personal profile] kerouaille, as I wanted to avoid the more popular ones like Meadow Thayer, and she suggested Tosha Go - and after playing her through her first semester, I'm so glad I went with her. Not only does she have what I now call "the Gru hair" (if you've read the original Cheese Legacy, you know what I mean), her flatted-out nose is really growing on me. And besides, she's just so cute and adorable. )

Stay tuned for more news.
nentari: (hovercraft)
My Sims 3 game crashed. Again. So I've decided to shrug it off and re-install The Sims 2 instead, and resurrect my old Cheese Legacy. For those unfamiliar with the Sims fandom, a legacy challenge is when you play your game with a single sim in an empty lot and have him/get get married and have kids; then you pick one of the kids as heir (the others will move out), get him/her married and have kids, and so on, until you reach the tenth generation. Some players record the lives of those sims, usually in picspam format with some (usually humorous) captions. In my personal case, the posts usually have between 50 to 100 pictures and the captions are written in the first person of one of the sims involved, and in the case of the Cheese Legacy I've started out with a sim called John Cheese (who looks like a caricature of John Cleese, big chin and all), with the children born into this legacy being named after cheeses mentioned in Monty Python's Cheese Shop sketch. I'll start posting it here in my DW if you guys like the idea. :)

Also, I'm going to start making icons again. My most recent icons have been posted at InsaneJournal (to be more specific here) and focusing more on the sort of bases that are used on RPGs - hence why I'm storing them on IJ, which is used mainly for that purpose. My icons will keep on being made that way and will keep on being posted on IJ, but, again, I'll link you guys to the posts whenever I make an update. Right now I'm working on making icons of Katy Manning in SJA, which are to work as companions to a batch I made some months ago of Katy back in Who, and which you can find if you follow that link. I think the icons I made back then are from The Sea Devils and The Time Monster. I'm also planning to iconize the two Doctor Who movies (mainly Roberta Tovey and Bernard Cribbins) and Helena Bonham Carter as Ophelia in Hamlet, as I think they'll work beautifully for anyone who wishes to play Bellatrix as a teenager.
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