
Yes, it's another Sims 2 storyline! A combination of personal life, computer issues and other random stuff (too many to list, really) have led to me discarding my other projects shortly before they began, for which I apologize. I think this is my first attempt at posting anything I've played in this laptop, and I hope this one will take off.
I'm taking a different approach here, as I'm going to focus on a playing style I've been toying with ever since the days of Percy Prettyface. It's sort of like a BACC, but without the many rules and money requirements, and you'll already have the subhoods and townies from the beginning. I'll see if I can work on posting a proper set of rules in the near future, but all you need to know for now is the following:
- Your main hood is a nearly empty and isolated place, though it's a taxi journey away from the nearest shopping distric and downtown. Those who live in those more prosperous places will look down on the sims that moved into the main hood, as they're living in the "middle of nowhere" (though the shopping district can be almost as empty as the main hood, if you so wish).
- You can start with a couple of community lots in the main hood, but they need to fit in with the aforementioned theme and/or backstory.
- Other community lots can be added whenever a playable family achieves a certain milestone. For example, a cemetery can be added when the first playable dies, a gym can be added when a playable maximizes their body skill, etc.
In the case of Weirdville, the context is that it's a small area close to
penig's hoods (Widespot, Bigg City and Land Grant University), which has attracted the attention of certain otherworldly investigators, who have become even more curious now that a human sim has decided to move in. We'll have to wait and see if others will follow.
Anyway, let's get down to business
to defeat the Huns... errrrrr and begin our little adventure.
( Dare to be stupid. Click on this link. )